WiiPhone

This past weekend I played with a Wii and while making my Mii avatar, I was struck by how similar the process is to creating an avatar in Second Life. It was also obvious that this kind of interface could work for lots of things if it had softer iPhone like controls. There’s similarlity in how both work and why people like them:

Once you use an iPhone, you’ll get twitchy fingers. You’ll wonder why you can’t swipe your finger across your laptop screen to jump backward and forward in your browser. The touchability exposes the mouse as the crude finger substitute that it really is. Look at the success of Nintendo’s Wii, which works on the same principle, converting physical movements into virtual ones. People are ready to break the fourth wall of computing and put their fingers directly on the data. This is manual-free computing, instinctive and intuitive, with zero learning curve.

Touch Screens Take Over

I’ve mentioned before that people are hacking the Wii, so once the iPhone comes out I don’t suppose it will be long before we see an iPhone and Wii remote meshed together. I believe that this is the kind of interface that will be pervasive in the meshverse. It’s the kind of platform I’ve been creating software for over the past 5 or 6 years so it is pretty exciting to see it materializing.

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