The Second Life Economy Gets Real

There’s a healthy discussion about the broader impact of the problems I mentioned in Ginko Financial Is Not Meshing this week although few factor in the intermesh of real goods and services. Here’s one exception:

In spite of the turmoil in Second Life’s financial sector, Bloomfield says, he thinks the game’s economy will survive as long as there is continued growth in the demand for virtual goods and services, as well as for real services, such as programming in-game systems. “That, to me, is far more important in determining the future of Second Life’s economy than little hiccups in the world,” he says.

Technology Review: Second Life’s Money Troubles

So the Second Life economy has to deal with recessions and business cycles – welcome to the real world!

Related Links

Stock Exchanges To Provide Data for Independent Analysis

Laissez faire virtual economies are dead

Mises Economics Blog: The Coming Second Life Business Cycle

Speculating on Second Life’s Virtual Economy Woes

Reuters: Deficits, money supply and the Second Life business cycle

Terra Nova: Financial Market Meltdown In Second Life?

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